Thesis is a conversation card game by AllThatRoundYou*. A graphic designer in Berlin designed it.
The designer
[OWNER: name, or how he wants to be named on the site.]
[OWNER: why he made Thesis. One moment or situation that started it.]
[OWNER: what he does as a graphic designer, in one sentence.]
AllThatRoundYou*
AllThatRoundYou* is a community of about 1,000 people.
[OWNER: when and where the community started.]
[OWNER: what the community does together, in one or two sentences.]
[OWNER: how the community took part in making the game, if it did, e.g. test rounds.]
The game
The deck has 50 double-sided cards. One side holds an idea, such as Trust or Home. The other holds an everyday thing, such as a Window or a Spoon. A fold-up die turns each word toward one side of a life: MEMORIES · BODY · PEOPLE · VALUES · CHILDHOOD · FUTURE.
It’s for friends, couples, teams and classes, and therapy groups.
The words were chosen with research into what people value and argue over. Read about the research.
[OWNER: the name. Why “Thesis”, and why the logo reads the(sis).]
Sometimes one word is enough.